Robolution is a challenging, action oriented 2,5D singleplayer sidescrolling shoot-em-up with a distinct Cyberpunk look and feel and a lot of destruction!

Project initiation: 1. Semester at the S4G
Team size: 9 people
Project duration: ~6 months

Link to Robolution's website

My tasks in this project

  • System Design: designed enemy attack patterns, spawns, combat mechanics, player movement & jump curves, hitboxes and the score system
  • Balancing: Adjusted enemy and player values such as HP, projectile speed, frequency, ammo, damage etc., difficulties and pacing curves
  • Documentation: Wrote the complete GDD (Game Design Document) and User Interface guidelines


Downloadable Material

Download my Game Design Document for Robolution