Soliris is a 3D Eyetracking experience made for the Game Science Center Berlin. Stop pollution and beautify the world in the blink of an eye!
Project initiation: Internship at the S4G, Collaboration with the Game Science Center Berlin
Link to Soliris' website
Team size: 17 people
Project duration: 10 weeks
My tasks in this project
- Rapid Prototyping: Set up a prototype for the tobii eye tracker within a week, which contained the core mechanics and the special input of the game.
- Gameplay Programming: Responsible for implementing features & gameplay progression
- Design Consulting: Interface between Design & Engineering department; assessed features technically and communicated the design aspects to Engineering. Contact person for designers and any technical questions.
- Backend assistance: Helped iterating the input without needing a calibration, responsible for workarounds in blink detection.