Soliris

Soliris is a 3D Eyetracking experience made for the Game Science Center Berlin. Stop pollution and beautify the world in the blink of an eye!

Project initiation: Internship at the S4G, Collaboration with the Game Science Center Berlin
Team size: 17 people
Project duration: 10 weeks

Link to Soliris' website


My tasks in this project

  • Rapid Prototyping: Set up a prototype for the tobii eye tracker within a week, which contained the core mechanics and the special input of the game.
  • Gameplay Programming: Responsible for implementing features & gameplay progression
  • Design Consulting: Interface between Design & Engineering department; assessed features technically and communicated the design aspects to Engineering. Contact person for designers and any technical questions.
  • Backend assistance: Helped iterating the input without needing a calibration, responsible for workarounds in blink detection.


Gameplay